Playing Hoard

Mechanics: Hand Management, Set Collection, Roll and Move, Push Your Luck, Memory

Esmeralda hams it up.JPG

There are treasure cards, cards which rile or soothe the dragon, and attack and defense cards. All are shuffled, five are dealt facedown to each player, twelve are arranged facedown around the sleeping dragon (blue sides up), and the remainder form a draw pile. Players peek at any card around the dragon and place their pawn on this card.

On your turn, take any one of these actions:

  1. Roll and move to get a new card. Replenish any card taken from the dozen around the dragon from the deck (peek first) or from your hand.

  2. Secure a set of three or more matching treasures or add two or more treasures to an existing set.

  3. Play a card to affect the dragon (flip one of its board, tail first, to the sleeping or awake side.)

  4. Attack an opponent with a sword or add a shield to a sword any player has already used. If the opponent does not have a shield to repel the attack (and steal the sword), you can take an opponent's card, give them a card, or give and take a card.

Play passes clockwise until an end condition is met:

  1. The dragon is fully awake (all orange sides showing.)

  2. A player begins their turn holding no cards.

  3. The last card is taken from the draw pile.

Players calculate their scores. Treasures on the table are one point each; any left in hand are negative one point each. A set of exactly three Dragon Action cards is worth five points. A sword and shield pair is worth five points. Award the winner a two-point token; the player in second place gets a one-point token. Play additional rounds until a player's tokens are worth five or more.